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	<title>Computer Mash &#187; Games</title>
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	<link>http://computer.getmash.net</link>
	<description>Your source for daily computer mash...</description>
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		<title>Hacking the NES With Lisp</title>
		<link>http://computer.getmash.net/2012/02/07/hacking-the-nes-with-lisp.html</link>
		<comments>http://computer.getmash.net/2012/02/07/hacking-the-nes-with-lisp.html#comments</comments>
		<pubDate>Tue, 07 Feb 2012 03:05:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/07/hacking-the-nes-with-lisp.html</guid>
		<description><![CDATA[

Andy Hefner has a detailed blog post covering his quest to program an NES with the assistance of Common Lisp. He developed a new 6502 assembler, a mini-language for composing musical sequences, and a neat demo (rom image).



                  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://feedads.g.doubleclick.net/~at/HmPYESmbHzcuLxWPyjwnVOvJl-M/0/da"><img src="http://feedads.g.doubleclick.net/~at/HmPYESmbHzcuLxWPyjwnVOvJl-M/0/di" border="0"></img></a><br />
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<p>Andy Hefner has a detailed blog post covering his quest to program an NES with the assistance of Common Lisp. He developed a new 6502 assembler, a mini-language for composing musical sequences, and a neat demo (rom image).
<div>
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<p><a href="http://developers.slashdot.org/story/12/02/07/0043241/hacking-the-nes-with-lisp?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>
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		<title>Indian Engineers Modify Kinect To Help the Blind Walk With Confidence</title>
		<link>http://computer.getmash.net/2012/02/07/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence.html</link>
		<comments>http://computer.getmash.net/2012/02/07/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence.html#comments</comments>
		<pubDate>Tue, 07 Feb 2012 03:05:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/07/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence.html</guid>
		<description><![CDATA[

New submitter albinobee writes &#8220;The Kinect for Xbox 360 isn&#8217;t only about gaming; it can also be used to help compensate for impaired vision, as a team of Indian engineers is working to prove. A device called viSparsh, still in its nascent stage, is a motion sensing belt that can help alert the blind to [...]]]></description>
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<p>New submitter albinobee writes &#8220;The Kinect for Xbox 360 isn&#8217;t only about gaming; it can also be used to help compensate for impaired vision, as a team of Indian engineers is working to prove. A device called viSparsh, still in its nascent stage, is a motion sensing belt that can help alert the blind to obstacles that lie in their path.&#8221;
<div>
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<p><a href="http://hardware.slashdot.org/story/12/02/06/2158229/indian-engineers-modify-kinect-to-help-the-blind-walk-with-confidence?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>
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		<title>Simulators Take the Humans Out of Hiring</title>
		<link>http://computer.getmash.net/2012/02/05/simulators-take-the-humans-out-of-hiring.html</link>
		<comments>http://computer.getmash.net/2012/02/05/simulators-take-the-humans-out-of-hiring.html#comments</comments>
		<pubDate>Sun, 05 Feb 2012 19:05:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/05/simulators-take-the-humans-out-of-hiring.html</guid>
		<description><![CDATA[

Hugh Pickens writes &#8220;Ken Gaebler discusses a new way of hiring called &#8216;employment simulations,&#8217; which are gaining popularity among high-tech firms that are seeking data from prospective employees that you can&#8217;t get from sit-down interviews. In a typical employment simulation, candidates participate in online &#8216;video games&#8217; that leverage simulation software to determine how well candidates [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/0/da"><img src="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/0/di" border="0"></img></a><br />
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<p>Hugh Pickens writes &#8220;Ken Gaebler discusses a new way of hiring called &#8216;employment simulations,&#8217; which are gaining popularity among high-tech firms that are seeking data from prospective employees that you can&#8217;t get from sit-down interviews. In a typical employment simulation, candidates participate in online &#8216;video games&#8217; that leverage simulation software to determine how well candidates perform in actual job situations. &#8216;There are no questions about your former work experience and office habits. There&#8217;s simply a computer game. If you win, you get the job. If you lose, game over.&#8217; As one example, call centers are very amenable to simulations because the work environment (a series of computer programs and databases) is relatively easy to replicate and the tasks that make up job performance are easy to measure (data entry speed and accuracy, customer service, multitasking, etc). Other employment simulation programs have been written for healthcare, insurance, retail sales, financial services, hospitality and travel, manufacturing and automotive, and telecom and utilities. But skeptics say employment simulators and other computer-based hiring models have some drawbacks. &#8216;Like any technology, the effectiveness of employment simulations is limited to the quality of the software and its accessibility to users,&#8217; says Gaebler.&#8221;
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<p><a href="http://games.slashdot.org/story/12/02/05/0415236/simulators-take-the-humans-out-of-hiring?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>
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		<title>Why Desktop Apps Would Be Bad News for Windows 8 Tablets</title>
		<link>http://computer.getmash.net/2012/02/04/why-desktop-apps-would-be-bad-news-for-windows-8-tablets.html</link>
		<comments>http://computer.getmash.net/2012/02/04/why-desktop-apps-would-be-bad-news-for-windows-8-tablets.html#comments</comments>
		<pubDate>Sat, 04 Feb 2012 11:05:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/04/why-desktop-apps-would-be-bad-news-for-windows-8-tablets.html</guid>
		<description><![CDATA[How will ARM-based Windows 8 tablets mitigate the heavy payloads of traditional desktop apps? A new report suggests desktop application support will be limited but still present, contradicting an earlier statement by Windows lead Steven Sinofsky.



   


Read the full story
]]></description>
			<content:encoded><![CDATA[<p>How will ARM-based Windows 8 tablets mitigate the heavy payloads of traditional desktop apps? A new report suggests desktop application support will be limited but still present, contradicting an earlier statement by Windows lead Steven Sinofsky.</p>
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</div>
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		<title>Thanks to DRM, Some Ubisoft Games Won&#8217;t Work Next Week</title>
		<link>http://computer.getmash.net/2012/02/04/thanks-to-drm-some-ubisoft-games-wont-work-next-week.html</link>
		<comments>http://computer.getmash.net/2012/02/04/thanks-to-drm-some-ubisoft-games-wont-work-next-week.html#comments</comments>
		<pubDate>Sat, 04 Feb 2012 11:05:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/04/thanks-to-drm-some-ubisoft-games-wont-work-next-week.html</guid>
		<description><![CDATA[

hypnosec writes &#8220;Several of Ubisoft&#8217;s biggest titles won&#8217;t be playable as of next week thanks to a server move by the publisher and the restrictive DRM that was used in their development. This isn&#8217;t just multiplayer either. Because Ubisoft thought it would be a smart plan to use always on DRM for even the single [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/0/da"><img src="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/0/di" border="0"></img></a><br />
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<p>hypnosec writes &#8220;Several of Ubisoft&#8217;s biggest titles won&#8217;t be playable as of next week thanks to a server move by the publisher and the restrictive DRM that was used in their development. This isn&#8217;t just multiplayer either. Because Ubisoft thought it would be a smart plan to use always on DRM for even the single player portion of games like Assassin&#8217;s Creed, even the single player portion of that title won&#8217;t be playable during the server move. Some of the other games affected by this move will be Tom Clancy&#8217;s HAWX 2, Might &amp; Magic: Heroes 6 and The Settlers 7. The Mac games that will be broken during this period are Assassin&#8217;s Creed, Splinter Cell Conviction and The Settlers. This move was announced this week as part of a community letter, with Ubisoft describing how the data servers for many of the publisher&#8217;s online services would be migrated from third party facilities to a new location starting on the 7th February. The publisher didn&#8217;t reveal how long the transfer would take.&#8221;
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<p><a href="http://games.slashdot.org/story/12/02/03/1446207/thanks-to-drm-some-ubisoft-games-wont-work-next-week?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>
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		<title>Oklahoma Politician Wants To Tax Violent Video Games</title>
		<link>http://computer.getmash.net/2012/02/03/oklahoma-politician-wants-to-tax-violent-video-games.html</link>
		<comments>http://computer.getmash.net/2012/02/03/oklahoma-politician-wants-to-tax-violent-video-games.html#comments</comments>
		<pubDate>Fri, 03 Feb 2012 03:05:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/03/oklahoma-politician-wants-to-tax-violent-video-games.html</guid>
		<description><![CDATA[

dotarray writes &#8220;According to an Oklahoma politician, video games help cause many problems affecting the youth of today, but they can also help solve those same problems. Representative William Fourkiller, a Democrat, has proposed a 1% tax on every video game sold which has a Teen, Mature or Adults Only rating. He explains that half [...]]]></description>
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<p>dotarray writes &#8220;According to an Oklahoma politician, video games help cause many problems affecting the youth of today, but they can also help solve those same problems. Representative William Fourkiller, a Democrat, has proposed a 1% tax on every video game sold which has a Teen, Mature or Adults Only rating. He explains that half of the money would go towards helping to get kids playing outside, while the other half would be placed into a bullying prevention fund.&#8221;
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<p><a href="http://games.slashdot.org/story/12/02/02/1757239/oklahoma-politician-wants-to-tax-violent-video-games?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>
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<p><a href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/4b5ury6GUN0/oklahoma-politician-wants-to-tax-violent-video-games">Read the full story</a></p>
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		<title>Kinect for Windows: How Gaming Tech Is Migrating to Business</title>
		<link>http://computer.getmash.net/2012/02/03/kinect-for-windows-how-gaming-tech-is-migrating-to-business.html</link>
		<comments>http://computer.getmash.net/2012/02/03/kinect-for-windows-how-gaming-tech-is-migrating-to-business.html#comments</comments>
		<pubDate>Fri, 03 Feb 2012 03:05:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/03/kinect-for-windows-how-gaming-tech-is-migrating-to-business.html</guid>
		<description><![CDATA[Today Microsoft announced the release of its Kinect for Windows commercial development package. It&#8217;s not a product that you&#8217;re going to place on top of your desktop PC to play Kinect-controlled computer games. But in due time, you could begin seeing Kinect-driven Windows applications in real-world business settings.



   


Read the full story
]]></description>
			<content:encoded><![CDATA[<p>Today Microsoft announced the release of its Kinect for Windows commercial development package. It&#8217;s not a product that you&#8217;re going to place on top of your desktop PC to play Kinect-controlled computer games. But in due time, you could begin seeing Kinect-driven Windows applications in real-world business settings.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/1gnkCZwoONBJJg6opUNLhfchsqM/0/da"><img src="http://feedads.g.doubleclick.net/~at/1gnkCZwoONBJJg6opUNLhfchsqM/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/1gnkCZwoONBJJg6opUNLhfchsqM/1/da"><img src="http://feedads.g.doubleclick.net/~at/1gnkCZwoONBJJg6opUNLhfchsqM/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.wired.com/~ff/wired/gaming?a=n2HM4qYU25I:N3J5po3fR7g:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming?d=cGdyc7Q-1BI" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=n2HM4qYU25I:N3J5po3fR7g:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming?i=n2HM4qYU25I:N3J5po3fR7g:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=n2HM4qYU25I:N3J5po3fR7g:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming?i=n2HM4qYU25I:N3J5po3fR7g:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=n2HM4qYU25I:N3J5po3fR7g:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming?d=yIl2AUoC8zA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/wired/gaming/~4/n2HM4qYU25I" height="1" width="1" /></p>
<p><a href="http://feeds.wired.com/~r/wired/gaming/~3/n2HM4qYU25I/">Read the full story</a></p>
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		<title>Review: Final Fantasy XIII-2 Improves on Original, but Not Much</title>
		<link>http://computer.getmash.net/2012/02/03/review-final-fantasy-xiii-2-improves-on-original-but-not-much.html</link>
		<comments>http://computer.getmash.net/2012/02/03/review-final-fantasy-xiii-2-improves-on-original-but-not-much.html#comments</comments>
		<pubDate>Fri, 03 Feb 2012 03:05:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/03/review-final-fantasy-xiii-2-improves-on-original-but-not-much.html</guid>
		<description><![CDATA[


   


Read the full story
]]></description>
			<content:encoded><![CDATA[<p><a href="http://feedads.g.doubleclick.net/~at/kem045-qqaN5MIVyZZP-J_0c0K8/0/da"><img src="http://feedads.g.doubleclick.net/~at/kem045-qqaN5MIVyZZP-J_0c0K8/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/kem045-qqaN5MIVyZZP-J_0c0K8/1/da"><img src="http://feedads.g.doubleclick.net/~at/kem045-qqaN5MIVyZZP-J_0c0K8/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.wired.com/~ff/wired/gaming?a=C2fli93Hkfc:8h3Xh3MgdN4:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming?d=cGdyc7Q-1BI" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=C2fli93Hkfc:8h3Xh3MgdN4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming?i=C2fli93Hkfc:8h3Xh3MgdN4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=C2fli93Hkfc:8h3Xh3MgdN4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming?i=C2fli93Hkfc:8h3Xh3MgdN4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=C2fli93Hkfc:8h3Xh3MgdN4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming?d=yIl2AUoC8zA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/wired/gaming/~4/C2fli93Hkfc" height="1" width="1" /></p>
<p><a href="http://feeds.wired.com/~r/wired/gaming/~3/C2fli93Hkfc/">Read the full story</a></p>
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		<title>Leaked Zynga Memo Justifies Copycat Strategy</title>
		<link>http://computer.getmash.net/2012/02/03/leaked-zynga-memo-justifies-copycat-strategy.html</link>
		<comments>http://computer.getmash.net/2012/02/03/leaked-zynga-memo-justifies-copycat-strategy.html#comments</comments>
		<pubDate>Fri, 03 Feb 2012 03:05:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/03/leaked-zynga-memo-justifies-copycat-strategy.html</guid>
		<description><![CDATA[

bonch writes &#8220;After taking heat over allegations of copying hit indie game Tiny Tower, Zynga founder Mark Pincus wrote an internal memo justifying the company&#8217;s strategy of cloning competing titles, citing the Google search engine and Apple iPod as successful products which weren&#8217;t first in their markets. Pincus infamously told employees: &#8216;I don&#8217;t want f*cking [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/0/da"><img src="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/1/da"><img src="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/1/di" border="0"></img></a></p>
<p>bonch writes &#8220;After taking heat over allegations of copying hit indie game Tiny Tower, Zynga founder Mark Pincus wrote an internal memo justifying the company&#8217;s strategy of cloning competing titles, citing the Google search engine and Apple iPod as successful products which weren&#8217;t first in their markets. Pincus infamously told employees: &#8216;I don&#8217;t want f*cking innovation. You&#8217;re not smarter than your competitor. Just copy what they do and do it until you get their numbers.&#8217;&#8221;
<div>
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<p><a href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/02/156248/leaked-zynga-memo-justifies-copycat-strategy?utm_source=slashdot&amp;utm_medium=googleplus"><img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+" /></a>                                                                                                                                                                              </p>
</div>
<p><a href="http://games.slashdot.org/story/12/02/02/156248/leaked-zynga-memo-justifies-copycat-strategy?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>
<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/r6NaM3oHBCU" height="1" width="1" /></p>
<p><a href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/r6NaM3oHBCU/leaked-zynga-memo-justifies-copycat-strategy">Read the full story</a></p>
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		<title>The Skinny on Ultrabooks: 4 Super-Portable Laptops Reviewed</title>
		<link>http://computer.getmash.net/2012/02/01/the-skinny-on-ultrabooks-4-super-portable-laptops-reviewed.html</link>
		<comments>http://computer.getmash.net/2012/02/01/the-skinny-on-ultrabooks-4-super-portable-laptops-reviewed.html#comments</comments>
		<pubDate>Wed, 01 Feb 2012 19:05:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://computer.getmash.net/2012/02/01/the-skinny-on-ultrabooks-4-super-portable-laptops-reviewed.html</guid>
		<description><![CDATA[Tablets dominate the headlines, but ultrabooks are nearly as light, start up as quickly, and offer the screens, keyboards, memory, and processing power of full-fledged computers.



   


Read the full story
]]></description>
			<content:encoded><![CDATA[<p>Tablets dominate the headlines, but ultrabooks are nearly as light, start up as quickly, and offer the screens, keyboards, memory, and processing power of full-fledged computers.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/-MfyCkelqysYpshNr7gRDj9Rw3k/0/da"><img src="http://feedads.g.doubleclick.net/~at/-MfyCkelqysYpshNr7gRDj9Rw3k/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/-MfyCkelqysYpshNr7gRDj9Rw3k/1/da"><img src="http://feedads.g.doubleclick.net/~at/-MfyCkelqysYpshNr7gRDj9Rw3k/1/di" border="0"></img></a></p>
<div>
<a href="http://feeds.wired.com/~ff/wired/gaming?a=gzUMl8oBWj8:HGqTFE6Sk_c:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming?d=cGdyc7Q-1BI" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=gzUMl8oBWj8:HGqTFE6Sk_c:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming?i=gzUMl8oBWj8:HGqTFE6Sk_c:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=gzUMl8oBWj8:HGqTFE6Sk_c:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming?i=gzUMl8oBWj8:HGqTFE6Sk_c:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.wired.com/~ff/wired/gaming?a=gzUMl8oBWj8:HGqTFE6Sk_c:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming?d=yIl2AUoC8zA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/wired/gaming/~4/gzUMl8oBWj8" height="1" width="1" /></p>
<p><a href="http://feeds.wired.com/~r/wired/gaming/~3/gzUMl8oBWj8/">Read the full story</a></p>
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